AI Insights · Timothy · July 2022
Top 5 Basketball Games Performance on Unified Platform in Bolivia Q2 2022
In Q2 2022, the top 5 basketball games in Bolivia showed varied performance in terms of downloads and revenue. Sensor Tower data reveals interesting trends for these popular apps.
The second quarter of 2022 saw impressive performances by the top basketball games in Bolivia on a unified platform, combining data from both iOS and Android. Here’s an in-depth look at the trends and numbers for each application, based on data from Sensor Tower.
NBA LIVE Mobile Basketball from Electronic Arts experienced a significant increase in weekly downloads, starting at around 334 in late March and peaking at 835 in mid-June, before settling at 821 by the end of the quarter. The app's weekly revenue fluctuated, beginning at $10, dipping to $4 in late May, and then surging to $23 by the end of May, finishing strong at $20 in the final week of June.
Basketball Stars™: Multiplayer by Miniclip.com also saw a steady rise in downloads, starting with 211 in late March and reaching a peak of 498 in mid-June, before ending the quarter at 460. The revenue for this app showed notable peaks and troughs, with an early peak of $36 in late April and another spike of $27 in early June, concluding the quarter at $21.
Mini Basketball, another title from Miniclip.com, had variable download numbers, starting at 380 in late March, dropping to 202 in early June, and then rebounding to 389 by the end of June. The revenue for Mini Basketball peaked early at $49 in mid-April and showed a general downward trend, finishing the quarter at $12.
NBA 2K Mobile Basketball Game by 2K started with 128 downloads in late March and saw a significant rise to 454 by mid-June, with a slight decrease to 425 by the end of the quarter. Revenue showed a steady upward trend, starting at $36 and increasing to $58 by the end of June, with consistent weekly growth.
Finally, Basketball Arena - Sports Game from MASOMO LIMITED saw a dramatic increase in downloads, beginning at 103 in late March and skyrocketing to 554 by mid-June, before slightly declining to 455 at the end of the quarter. The revenue for this app was more erratic, with early peaks of $25 in early May and a low of $3 in mid-May, ending the quarter at $13.
For more detailed insights and data on app performance, visit Sensor Tower.